

The metadata section provides detailed information about the device and the app from which the report was made.
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This topic covers getting started with User Reporting by showing you how to add it to your game, configure it, and view the reports that have been submitted.įor information on adding User Reporting to your app, see Setting up Cloud Diagnostics. See Advanced Reporting Features for more information. To reduce memory usage, configure the client with lower limits. Memory usage is directly related to the limits you set when you configure a user report. Screenshots have a measurable impact and should be used accordingly. The notable exception is taking a screenshot. When running, most a reporting operations also have a negligible impact to performance. Idle User Reporting clients do not allocate resources and have negligible overhead. For all other editions, reports are kept for up to 90 days. If you are using Personal edition, reports are kept for 7 days. User Reports are currently available on PC, Mac, Linux, Android, iOS, and WebGL. Get notified immediately when a new report arrives through integrations.Eliminate the back and forth with your players by getting all of the information you need right away.Search your reports by adding filters in the form of dimensions.Analyze device metadata, events, metrics, and screenshots.Include custom fields such as a title, summary, and attachments.


As your needs change, you can adjust which types of reports you are collecting. If you choose to build your own reports, you can design the form to collect the data you need. The built-in functionality provides a simple form that the end user can fill out and submit, which includes a title, description and screenshot. In your app, you can either use the built-in reporting functionality, build your own customized reports, or use a combination of both built-in and custom report. It's also useful for local development since it allows you to capture a bug report at the time a bug occurs, even if the debugger isn't attached.Ī report is a collection of name/value pairs, screenshots, and optional attachments which you can use to analyze issues and feedback about your game. It is a service that you can use to collect bug reports or general pieces of feedback from your players during your entire development cycle. User Reporting is part of the Unity Cloud Diagnostics.
